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Schooltime For Children With Attention Deficit Hyperactivity Disorder

School can be hard for children with AD/HD. Success in school often means being able to pay attention and control behavior and impulse. These are the areas where children with AD/HD have trouble. Here are tips for teachers for helping kids learn.

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Sammy's Science House -School Pack -Mac-Win CD

Note: Review only, product no longer for sale.

Kids have so much fun, they don't even notice how much they learn!

Build early science skills and learn about the world! 5 fun activities, the weather machine, sorting station, workshop, movie studio, and acorn pond. Includes a parent/teacher notebook with extra activities that further the child's understanding. Best for children cognitively between 3 - 7 yrs. System Requirements: Mac - Mac SE or higher,System 6.0.7 or higher, for System 7.0 or higher 2 MB for monochrome, 4 MB for colour, Optional , printer, Touch Window... Windows/DOS - 386 / 16 MHz or faster PC, MS-DOS 3.1 (5.0 recommended), 640 K RAM, VGA or EGA; colour monitor, mouse, sound card required for enhanced speech output. Optional Windows 3.1 or higher, Touch Window, printer, Sound Blaster required for sound input.

Q0103-C


Sammy's Science House -School Pack -Mac-Win CD

Typical Access Profile

Auditory

Normal
Low
Extremely Low
Not Using Hearing
Hyper-Acute

Vision

Normal
Low
Extremely Low
Not Using Vision

Gross Motor

All
Some
Few
Not Using Gross Motor

Fine Motor

All
Some
Few
Not Using Fine Motor

Developmental Age Range

0 - 2
3 - 5
6 - 8
9 - 12
13 and Over

Language

Typical
Some Spoken
Receptive Only
Sign
Assistive/Augmentitive
Not Using Language
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Concepts: Things that Go Together

Matching things that go together is a challenging cognitive skill for children with developmental delays to learn. It involves making a leap from, "this ball is the same as this ball", to "the ball and the bat go together". Things That Go Together uses clearly illustrated two piece puzzles to help children master this important developmental concept. The difficulty level can be adjusted by presenting either more or less options. For example: Does the fish go with the fishing rod or the tree? You can keep adding more choices to make the difficulty level match your child's level of learning.

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